I just finished version 0.0.8 of the Venus Guild Game. I think i’ve solved most graphical issues and have a better idea now of how the VG Demo should look like and which mechanics will be featured – and which won’t.
Now let’s start developing v0.0.9, the content update. It’s another heavy one, but i really hope it won’t take another 4 months to finish. Because, after that, believe it or not, 0.0.10 is the Demo Release!
While i can’t wait to release the first playable demo of Venus Guild, i try to stay cool and don’t speed things up, just to get it done. So let’s talk about 0.0.9 and what its main tasks are:
Mainly i need to create all the character sprites for “Level 3”, tweak this dialog-heavy level and add some more cool twists.
I also want to add a library where all the achievement rewards are going to be listed. The toughest job is to make the ingame questbook work. At the moment it is only generating nightmares 🙂
And of course there will be many still unknown problems appear on the way. Just yesterday i’ve found 3 new bugs, one of them really game-breaking. But you know what? I’ve killed them all!