As a spare time game dev like me, life gets in the way quite often. I haven’t had time to look at my game in February. But that’s no reason to worry, i’m making the best of it.
I believe that creative breaks are super important to stay fresh, motivated and to refill the batteries. Especially when you’re working alone.
Venus Guild is a free time project after all, so why should i stress myself? That sounds a little bit arrogant, because, when i can believe the stats, there are plenty of people visiting this blog to learn more about VG, and i feel kind of responsible for them. I don’t want to disappoint people.
But i also don’t want to burnout and get into frustration. So i take things easy and look forward to the next programming afternoon.
One thing i can tell you. So far, everytime i look at the game after having a long break, i’m getting very excited and confident that Venus Guild will become a really cool Point & Click Adventure.
I don’t think “omg, what have i done” or “no, i never will be able to finish this”. It’s still a shitload of work until the Venus Guild Demo is done (it really takes much longer than i’ve expected, to be honest), but i really like the way the game is coming along.
Well, i think the render is done. See you soon!