I just finished version 0.0.8 of the Venus Guild Game. I think i’ve solved most graphical issues and have a better idea now of how the VG Demo should look like and which mechanics will be featured – and which won’t.
Now let’s start developing v0.0.9, the content update. It’s another heavy one, but i really hope it won’t take another 4 months to finish. Because, after that, believe it or not, 0.0.10 is the Demo Release!
While i can’t wait to release the first playable demo of Venus Guild, i try to stay cool and don’t speed things up, just to get it done. So let’s talk about 0.0.9 and what its main tasks are:
Mainly i need to create all the character sprites for “Level 3”, tweak this dialog-heavy level and add some more cool twists.
I also want to add a library where all the achievement rewards are going to be listed. The toughest job is to make the ingame questbook work. At the moment it is only generating nightmares 🙂
And of course there will be many still unknown problems appear on the way. Just yesterday i’ve found 3 new bugs, one of them really game-breaking. But you know what? I’ve killed them all!
Guys, i’ve been sick last week… but no excuses! I’ve integrated a basic map functionality and decided to go on to the next milestone and develop VG 0.0.7, the pre-alpha ‘Feature’ Update.
This is probably the most important milestone on the way to the first public pre-alpha build.
With 0.0.7 i will basically have the demo ready, with all features i’ve planned for the game and a storyline that introduces the main character and that will serve as a tutorial.
This update requires much work, i need to dive really deep into my code and figure out many things that could be put into cold storage earlier.
I hope i could seed a bit of interest in Venus Guild in you so far. Stay tuned and thanks for your support!
Only a few days after 0.03 i’ve finished the “Menu Update” Pre-Alpha 0.04.
This update includes a nice Start Screen and main Menu-Functionality like New Game, Continue, Quit, as well as in-game mechanics like switching between scenes without losing progress and score. And going back to the start screen from within the game.
When i write “nice Start Screen” it means nothing less than the face of the game, the first impression the player gets. So it’s a pretty important thing to do, but i think i came up with a cool logo and design. I’ve been working on it for a while.
Anyway, all of this may not sound too hard to make, but i also created the GUI with all its original buttons and icons. I can’t wait to show it to you!
And i feel sorry that i only post text walls since months… No new render, nothing. But this will change in a little while!
…because i’ve almost finished the website too!
It’s a mobile-first (the game won’t be perfect for mobile, tho) one-pager with all the important information right on the startpage. But i also want to add a FAQ-Section and put together a package for the press and content creators.
Last not least i need to update my patreon page in an appealing way before the game’s homepage goes online, so that everything fits nicely together.
In the last post i’ve made a joke about deleting the code half way through, and that’s exactly what happened 🙂
And that’s one of the reasons it took 2 months to finish v0.03 of the 2D Porn and Click Sexventure Game i’m making. I tried a new file structure and totally messed everything up. I lost a lot of time until i realized that going back to the old system and simply re-organizing it would be a better way.
Also i’ve started to develop a quest system and a more advanced way to handle the dialogue panels. The game should not be too complicated, but not too simple/linear as well. It’s still a long way to find the right balance but that’s what the pre-alpha is for.
0.04 in the works
The main topic of 0.04 is to create the main menu, sub menus and additional ‘quality of life’ stuff, which also includes some graphical work and the website.
I’m already preparing for 0.05, the Sybil-Update. But more about that later.
To everybody who is already interested in the game, many thanks for your support! Check back later.
Guys, i’ve made some good progress during the last weeks. Today i’ve finished developing v0.02 of “The Game” and i want to let you know what it means and which will be the next steps.
Scene 1 is almost ready. All the dialogues and game mechanics are done and working, it’s great to see how everything comes together. Of course, some things are still missing, because they only can be added later.
Finishing Scene 2. It starts with a complete overhaul of the 3D-Location, its objects, shaders and everything. Then i mount the scene in Unity and write the code. Most likely i will delete it half the way, because i found a better way. Don’t worry, that’s just normal 🙂
I’ve decided about the game’s original title and registered a proper website url. Pre-Website is also in the works and will go online 2 or 3 weeks before the first playable version, probably v0.08/v0.09 if i can believe my production plan.
For the quick overview i’ve added a task-list to the sidebar. Many thanks for your interest. Stay tuned.