Venus Guild v0.0.7 is done.

Tonight i’ve reached another milestone by finishing 0.0.7, the feature update. It was the heaviest update so far. Some of the game features of this version, like the wardrobe or the world map, i already mentioned in recent posts. But there’s even more! Will talk about all that soon enough 😉

Anyways, for the graphical update, which is v0.0.8, i will need to invest countless sleepless nights again. I need to create and render all the character sprites and bonus materials. That also requires 3D-modeling of clothes and other stuff. And i’m thinking of adding some fancy animations to the gui, to make the game really look cool.

Oh, did i mention that i’m also working on an original soundtrack for Venus Guild? No? Yes, i do! I’m thinking of some sweet piano melodies, combined with tasty electro beats, very classy 🙂

But don’t let us go too much into detail for now. I still have enough time to fill this blog with info and stuff. I’m hoping to have 0.0.8 ready in December, but that’s quite optimistic…

Thanks for reading! I’m looking forward to your reply 😉

In-Game Features, Part 2: The Wardrobe

When i was building the main character’s bedroom, which is Level 2 in the game (oops, spoiler), i thought it would be nice to make it a clickable object. With a click on it, the avatar would change her outfit, depending on what is needed at that particular point in the story.

But quickly i felt that this simple one-click interaction wasn’t enough. VG is a Point&Clicker game after all, so give the people more stuff to interact with! I couldn’t get this thought out of my head…

On the other hand, a full wardrobe feature would be really terrifying to develop:

To give the player a way to choose between a number of outfits and change it permanently, well, that is simply impossible (with this game). I would need to create thousands of extra sprites and program all the optional outfits somehow… no way!

In the meantime i found a better way, one that adds some more gameplay without making it too complicated to realise…

How does the wardrobe feature work?

First of all, the player must finish some tasks in order to enable the wardrobe feature. Once it is enabled, a click on the wardrobe opens a nice menu that shows the stylized inside of the wardrobe.

In the top area there are 3 buttons with small preview pics of available outfits and the player must choose the right one. A click will open a bigger preview pic and another button confirms the choice and exits the menu.

In the demo and early game there will be only 2 options, to keep it simple. Later in game more variations and even a kind of mini game is possible.

So what about the third button?

Remember Venus Guild is an erotic game? So the third option will undress the character! Of course, the player needs to make some progress to receive this sexy option. And the character will only stay naked in the particular room.

But the exact functionality isn’t carved in stone yet. I just wanted to talk about it 🙂

Thanks for reading! Please feel free to leave a comment 😉

Venus Guild Game

I’ve promised to reveal the title and website of my game, once i’ve reached milestone 0.0.5…

Here we go!

Venus Guild Game Logo

Venus Guild is a 2D Point & Click Adventure for Adults. It contains classical P&C mechanics as well as visual novel elements. Everything’s visualized with original 3D Characters, Models and Graphics.

Please check out venusguild.com immediately for latest news.

Also note, that i dedicate all my free time to this project and everything else is still on hold. I even changed my main twitter address to @VenusGuild.