Four months later: 0.0.9

I just finished version 0.0.8 of the Venus Guild Game. I think i’ve solved most graphical issues and have a better idea now of how the VG Demo should look like and which mechanics will be featured – and which won’t.

Now let’s start developing v0.0.9, the content update. It’s another heavy one, but i really hope it won’t take another 4 months to finish. Because, after that, believe it or not, 0.0.10 is the Demo Release!

While i can’t wait to release the first playable demo of Venus Guild, i try to stay cool and don’t speed things up, just to get it done. So let’s talk about 0.0.9 and what its main tasks are:

Mainly i need to create all the character sprites for “Level 3”, tweak this dialog-heavy level and add some more cool twists.

I also want to add a library where all the achievement rewards are going to be listed. The toughest job is to make the ingame questbook work. At the moment it is only generating nightmares 🙂

And of course there will be many still unknown problems appear on the way. Just yesterday i’ve found 3 new bugs, one of them really game-breaking. But you know what? I’ve killed them all!

Some thoughts while the sprite is rendering

As a spare time game dev like me, life gets in the way quite often. I haven’t had time to look at my game in February. But that’s no reason to worry, i’m making the best of it.

I believe that creative breaks are super important to stay fresh, motivated and to refill the batteries. Especially when you’re working alone.

Venus Guild is a free time project after all, so why should i stress myself? That sounds a little bit arrogant, because, when i can believe the stats, there are plenty of people visiting this blog to learn more about VG, and i feel kind of responsible for them. I don’t want to disappoint people.

But i also don’t want to burnout and get into frustration. So i take things easy and look forward to the next programming afternoon.

One thing i can tell you. So far, everytime i look at the game after having a long break, i’m getting very excited and confident that Venus Guild will become a really cool Point & Click Adventure.

I don’t think “omg, what have i done” or “no, i never will be able to finish this”. It’s still a shitload of work until the Venus Guild Demo is done (it really takes much longer than i’ve expected, to be honest), but i really like the way the game is coming along.

Well, i think the render is done. See you soon!

come whatever may

What a month! Only Luisa looks kind of relaxed…

Luisa in Venus Guild

This picture shows pose 3 on position 2 in scene 1 of the Venus Guild game. I bet you’re already wishing that she would open her kimono a bit more.

But unfortunately this is all i can show you for now. I’m still working on the heavy 0.0.8 version. I had some technical difficulties this month, also a busier-than-normal “real life”, so my progress is kind of unsatisfying.

I’ve also made some artistic decisions that will change a few things. This takes extra production time, but it’s worth it. I won’t release anything i’m not 100% happy with. Okay, the first release is a Pre-Alpha Demo, i promise to keep it real 😉

The driving force is my passion for the project, not a deadline.

So don’t expect any big news this year. Personally i was hoping to have a playable version together by the end of November, but hey, it’s what it is and Venus Guild is slowly coming together, come whatever may. Thanks so much for your patience.

Have a nice time and check back soon!

Venus Guild v0.0.7 is done.

Tonight i’ve reached another milestone by finishing 0.0.7, the feature update. It was the heaviest update so far. Some of the game features of this version, like the wardrobe or the world map, i already mentioned in recent posts. But there’s even more! Will talk about all that soon enough 😉

Anyways, for the graphical update, which is v0.0.8, i will need to invest countless sleepless nights again. I need to create and render all the character sprites and bonus materials. That also requires 3D-modeling of clothes and other stuff. And i’m thinking of adding some fancy animations to the gui, to make the game really look cool.

Oh, did i mention that i’m also working on an original soundtrack for Venus Guild? No? Yes, i do! I’m thinking of some sweet piano melodies, combined with tasty electro beats, very classy 🙂

But don’t let us go too much into detail for now. I still have enough time to fill this blog with info and stuff. I’m hoping to have 0.0.8 ready in December, but that’s quite optimistic…

Thanks for reading! I’m looking forward to your reply 😉

In-Game Features, Part 2: The Wardrobe

When i was building the main character’s bedroom, which is Level 2 in the game (oops, spoiler), i thought it would be nice to make it a clickable object. With a click on it, the avatar would change her outfit, depending on what is needed at that particular point in the story.

But quickly i felt that this simple one-click interaction wasn’t enough. VG is a Point&Clicker game after all, so give the people more stuff to interact with! I couldn’t get this thought out of my head…

On the other hand, a full wardrobe feature would be really terrifying to develop:

To give the player a way to choose between a number of outfits and change it permanently, well, that is simply impossible (with this game). I would need to create thousands of extra sprites and program all the optional outfits somehow… no way!

In the meantime i found a better way, one that adds some more gameplay without making it too complicated to realise…

How does the wardrobe feature work?

First of all, the player must finish some tasks in order to enable the wardrobe feature. Once it is enabled, a click on the wardrobe opens a nice menu that shows the stylized inside of the wardrobe.

In the top area there are 3 buttons with small preview pics of available outfits and the player must choose the right one. A click will open a bigger preview pic and another button confirms the choice and exits the menu.

In the demo and early game there will be only 2 options, to keep it simple. Later in game more variations and even a kind of mini game is possible.

So what about the third button?

Remember Venus Guild is an erotic game? So the third option will undress the character! Of course, the player needs to make some progress to receive this sexy option. And the character will only stay naked in the particular room.

But the exact functionality isn’t carved in stone yet. I just wanted to talk about it 🙂

Thanks for reading! Please feel free to leave a comment 😉