Goodbye for now…

After a long hiatus of about 2 years and many tries to continue developing Venus Guild, i’ve decided that it doesn’t make sense to go further with the project.

Over the last years i’ve experienced way too many distractions, Covid, Personal Life, Financial Worries… all that made it impossible for me to make the game. At the moment i can’t see that i will get better soon.

Plus, when i finally got back coding and creating… well, i didn’t feel it anymore. Sometimes it’s that simple.

Don’t worry, i’m fine! As long as i was working on Venus Guild, i enjoyed it and i’ve learned a lot. I basically just needed to shift priorities and VG fell through the cracks.

Of course, i keep my files and i am still full with ideas, so VG is somehow living on inside my imagination and who knows if there will be a comeback…

But enough of that! I won’t make promises. It’s over, the project has been canceled. Sorry about that. Thanks for your support, patience and understanding.

Maybe we will meet again soon around here or anywhere. But it’s Goodbye for now…

Take care.

Thanks (no thanks) Corona

Worldwide, the corona crisis hits people very hard. I hope that you found a way to deal with that shit and that you and your community is still alive and kicking.

I don’t want to make excuses, but of course i had to deal with the pandemic as well, just like everybody else had to. It’s okay, i’m fine, but really needed to worry about many other things than Venus Guild for the past two months.

I’m now planning with a release date (for the demo) this autumn and trying to work out a schedule that will keep me busy over the summer. It’s really strange because the demo is almost ready but there’s still so much stuff to do! Crazy.

Edit: Please read this post on the “autumn demo” topic…

So i want to thank you for your patience. I want to realize my “vision” of the Venus Guild Game, no matter what sick viruses will enter the world. I know some of you can’t wait, me neither. I still won’t rush things, okay? 😉

I also want to thank my new followers on slushe.com, twitter and elsewhere. Sorry, that i don’t have new content for you, this will hopefully change soon.

Stay tuned, stay home!

Some thoughts while the sprite is rendering

As a spare time game dev like me, life gets in the way quite often. I haven’t had time to look at my game in February. But that’s no reason to worry, i’m making the best of it.

I believe that creative breaks are super important to stay fresh, motivated and to refill the batteries. Especially when you’re working alone.

Venus Guild is a free time project after all, so why should i stress myself? That sounds a little bit arrogant, because, when i can believe the stats, there are plenty of people visiting this blog to learn more about VG, and i feel kind of responsible for them. I don’t want to disappoint people.

But i also don’t want to burnout and get into frustration. So i take things easy and look forward to the next programming afternoon.

One thing i can tell you. So far, everytime i look at the game after having a long break, i’m getting very excited and confident that Venus Guild will become a really cool Point & Click Adventure.

I don’t think “omg, what have i done” or “no, i never will be able to finish this”. It’s still a shitload of work until the Venus Guild Demo is done (it really takes much longer than i’ve expected, to be honest), but i really like the way the game is coming along.

Well, i think the render is done. See you soon!

Venus Guild Game Features. Part 1: The Map

I’m still working on v0.07, the “Feature Update” of my game Venus Guild (venusguild.com). I’ve already told you that this update is very work-intense. Maybe it’s the right moment to tell you more about those features.

But not in only one post, that would be too much of a text wall 🙂

I will write a series of posts about the game features i’m working on. Maybe i can re-use some of the texts later again for documentation and tutorials.

I want Venus Guild to become a really cool Point & Click Adventure that stands out from all those erotic games out there. After playing with some of them it’s obvious that Venus Guild will follow a different path.

One thing that will give you a clue about the scale of the ingame world is…

…the Map!

The main character Luisa will not stay at home all the time. She needs to travel around to other locations. I think it will be neat to open the map and click on a destination. And it will be exciting to see new locations pop up over time when the player makes progress.

I have some screenshots for you! No spoilers, don’t worry 😉

This is the first version of the map:

Map of the city San Ricardo Valley in Venus Guild v0.0.7

I’ve created the landmass with the free map generator “Azgaar’s Fantasy Map Generator” and painted roads, forests, the city and other things on it.

It isn’t the most beautiful map yet, but imagine that the buttons to the playable locations are still not there. Those buttons will show small renders of the actual 3D Location, such like this:

Now you’re wondering where Fountain Lane is located on the map, right? 😀

Back to the topic, i already have plans for a new, more beautiful, map. Just discovered “Mapgen4” and it seems to be a very cool tool. We’ll see later, redesigning the map isn’t very important atm…

My top priority is to make the map work in a cool way. It’s tricky but everything is possible.

That’s all for now, thanks for reading!

What do you say? Do you like my map? Are you excited? Leave a comment below and/or contact me on twitter.

Stay tuned!

0.03 done

In the last post i’ve made a joke about deleting the code half way through, and that’s exactly what happened 🙂

And that’s one of the reasons it took 2 months to finish v0.03 of the 2D Porn and Click Sexventure Game i’m making. I tried a new file structure and totally messed everything up. I lost a lot of time until i realized that going back to the old system and simply re-organizing it would be a better way.

Also i’ve started to develop a quest system and a more advanced way to handle the dialogue panels. The game should not be too complicated, but not too simple/linear as well. It’s still a long way to find the right balance but that’s what the pre-alpha is for.

0.04 in the works

The main topic of 0.04 is to create the main menu, sub menus and additional ‘quality of life’ stuff, which also includes some graphical work and the website.

I’m already preparing for 0.05, the Sybil-Update. But more about that later.

To everybody who is already interested in the game, many thanks for your support! Check back later.