This was a good week. I just finished prototyping “Luisa – The Game” (work title) and can now move on to developing the Pre-Alpha, which will also be an early public test version.
This also means that i can give away more teasers, previews and alike in the future… Today i even started creating the ingame world map and after many considerations i decided about the title and plot. I had a few options but this one is the hottest. Very catchy, you’ll see.
Up and cuming Milestones
Finish Scene 1 with all game mechanics and story
Do the same with Scene 2
And so on… this is just to give you a hint. More stuff coming soon.
I had much fun streaming some of my pre-production work live at picarto.tv. It was my first stream of that kind and i thank my two inspiring viewers for joining me.
At first i’ve modelled the “bellychainthing” in Maya. Please click on the pic to see it full size! Then i attached it to Luisa in DS and set her into pose. Some tweaking with the skin and hair as always, and i also decided to give Luisa a new make-up. A bit of work in Photoshop and the scene was ready to render.
In the post processing after the stream i tweaked the hair and added some nice pubic hair. Funny, because i only wanted to see if the chainthing would look nice 🙂
I’ve just set up an account on the streaming platform picarto.tv and ran a first test. It seems to work nicely. So this is definately something i want to try out. It’s going to be big fun – to see me failing all the time 🙂