Featured

Goodbye for now…

After a long hiatus of about 2 years and many tries to continue developing Venus Guild, i’ve decided that it doesn’t make sense to go further with the project.

Over the last years i’ve experienced way too many distractions, Covid, Personal Life, Financial Worries… all that made it impossible for me to make the game. At the moment i can’t see that i will get better soon.

Plus, when i finally got back coding and creating… well, i didn’t feel it anymore. Sometimes it’s that simple.

Don’t worry, i’m fine! As long as i was working on Venus Guild, i enjoyed it and i’ve learned a lot. I basically just needed to shift priorities and VG fell through the cracks.

Of course, i keep my files and i am still full with ideas, so VG is somehow living on inside my imagination and who knows if there will be a comeback…

But enough of that! I won’t make promises. It’s over, the project has been canceled. Sorry about that. Thanks for your support, patience and understanding.

Maybe we will meet again soon around here or anywhere. But it’s Goodbye for now…

Take care.

Not dead yet

After taking an unexpectedly long hiatus in 2021 i’m finally back in business.

Making Venus Guild still is a big challenge but i’ve made some progress in January. To give everybody who is still following the project a better clue of what’s going on, i’ve actualized the task-list and gave venusguild.com a small update.

It shows that v0.0.9.x is a monster. I really underestimated that ‘Polishing’ part.

I’m currently working on scene 3 of the first chapter. Over time i came up with some story changes that need to be implemented too. There’s even more stuff to do but after all, i’m getting closer to the finished Pre-Alpha.

I really do my best to make a release date this year possible. That truly would be nice. So stay in the Venus Guild and check back soon. Thanks for your patience.

v0.0.9.x

Good news! This week i was able to put about 20 work hours into VG. And by that i don’t mean waiting endlessly for renders to finish. I’m talking about actual coding work. It was a really productive week!

Just give me 100 more hours and the Pre-Alpha will be ready to release.

Main character Luisa in a scene from Venus Guild Game (promo render).

I also updated venusguild.com and changed the version to 0.0.9.x, the polishing update. This time i won’t explain what exactly the x stands for. Maybe i will document that later on.

Like most of you i hope for a better, more productive year 2021. Stay safe, wear a mask, have a great time! See you soon.

How are you all doing?

It’s a tough year for most people around the planet. I hope you’re doing good!

Well, the Corona Crisis hit me harder than i’ve expected. As a freelancer i need to work hard to make a living these days. Unfortunately, Venus Guild so far is only a fun project i do in my spare time. Other things in my life are way more important right now. That’s sad, but i hope you understand. I guess many of you can relate to it.

But i’m okay and still can asure you that Venus Guild is not dead!

Just today i was looking at what i’ve got so far and it really makes me excited. The game looks original and sexy, there are some cool mechanics implemented and the whole thing has big potential, imo…

Will the demo be ready this autumn, like i was planning in my last post?

Most likely not! Because i’m still going for my vision, don’t want to hustle through the work with a hot needle, only because i’m far over my deadline due to uninfluenceable difficulties. It’s what it is.

On the other hand i really feel the urge to release the demo into the wild! I can’t wait to see if there are any gamers out there who are interested in my concept of a game – and even willing to support the project with donations/pay-what-you-want and alike. Oh, don’t get me wrong! I really haven’t even thought about the business side of the project. Still need to come up with a product that’s worth supporting.

So let’s get back to work! Stay safe everybody 😉

Thanks (no thanks) Corona

Worldwide, the corona crisis hits people very hard. I hope that you found a way to deal with that shit and that you and your community is still alive and kicking.

I don’t want to make excuses, but of course i had to deal with the pandemic as well, just like everybody else had to. It’s okay, i’m fine, but really needed to worry about many other things than Venus Guild for the past two months.

I’m now planning with a release date (for the demo) this autumn and trying to work out a schedule that will keep me busy over the summer. It’s really strange because the demo is almost ready but there’s still so much stuff to do! Crazy.

Edit: Please read this post on the “autumn demo” topic…

So i want to thank you for your patience. I want to realize my “vision” of the Venus Guild Game, no matter what sick viruses will enter the world. I know some of you can’t wait, me neither. I still won’t rush things, okay? 😉

I also want to thank my new followers on slushe.com, twitter and elsewhere. Sorry, that i don’t have new content for you, this will hopefully change soon.

Stay tuned, stay home!